Arachnia's Charming Guides
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Charming Class GuidesSorcery Guide Mentalist Guide Minstrel Guide Hunter Guide
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    Hello Mentalists!
        If you're seeking charm-related help, this is the place I'd like to be your destination. For now, I only have basic info up. If any Ment is willing to send me a little information here or there on small or big topics, I'd gladly post it here w/credit. I've played a Light Ment to mid 20s, but I hardly have enough time anymore to play a couple hours a week it feels like (on my main characters).
Email me at Arachnia(at)engyma.net or post information in the Mentalist boards on this site (*Pet Speak*)

Charm (Song)
Compels creature to fight and die for the caster. This spell has a chance (based on the caster's specialization versus the creature's level) of breaking each "tick". The level of the creature charmed is 70%-110% of the caster's level (based on the caster's specialization). Only one song can be sung at a time.
4 Illusory Enemy Enemy 3.0s (Pulse)/10s/0s Rng: 2000 (1/pulse)
10 Fabricated Enemy Enemy 3.0s (Pulse)/10s/0s Rng: 2000 (2/pulse)
17 Imaginary Enemy Enemy 3.0s (Pulse)/10s/0s Rng: 2000 (3/pulse)
25 Phantom Enemy Enemy 3.0s (Pulse)/10s/0s Rng: 2000 (4/pulse)
33 Ghostly Enemy Enemy 3.0s (Pulse)/10s/0s Rng: 2000 (5/pulse)
42 Dream Enemy Enemy 3.0s (Pulse)/10s/0s Rng: 2000 (7/pulse)