Arachnia's Charming Guides
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Sorcerer Charming Guides and Class Information


    There will be more information here as I go along, for now, these are the two things that most people are looking for ;)

Charm Spell Information- From the Camelot Herald w/some additions from me
Charm
Compels creature to fight and die for the caster. The level of the creature charmed is up to 100% of the caster's level. Depending on the level of the spell, only certain types of creatures may be charmed.
Spec LevelCharms To*Spell Information
110 Persuade Will Enemy 4.0s/*/0s Rng: 1000 Charm Any Creature ^ 25% power
715 Coerce Will Enemy 4.0s/*/0s Rng: 1000 Charm Any Creature ^ 25% power
1226 Compel Will Enemy 4.0s/*/0s Rng: 1000 Charm Any Creature ^ 25% power
2040 Control Will Enemy 4.0s/*/0s Rng: 1000 Charm any creature 25% power
3250 Wrest Will Enemy 4.0s/*/0s Rng: 1000 Charm any creature 25% power
* The high-range for the charms is HEAVILY affected by your Mind spec, early on. For the level 1 charm only a level 8 creature might be effectively charmable if you don't have near-full Mind spec. Later, after the level 20 charm there's few resists even if you keep your Mind spec as low as possible.
^ The Camelot Herald (www.camelotherald.com) lists these spells differently, saying Humanoid, Animal, and Insect; but they can charm all.


How to Spec for Yellow Pets - but still have damage!
by Quix76 (somewhat dated commentary)
Level Body Mind Notes:
5 5 1  
6 6 1  
7 7 1  
8 8 1 New Body dd spell
9 8 4 New AE mez spell
10 8 5  
11 8 7 New charm spell
12 9 7  
13 10 7  
14 10 9  
15 10 11  
16 10 12  
17 11 12  
18 13 12  
19 14 12  
20 15 12  
21 16 12 New Body dd spell
22 16 14 New AE mez spell
23 16 16  
24 16 17  
25 16 19  
26 16 20 New charm spell; New Body single target root spell
27 17 20  
28 19 20  
29 20 20  
30 22 20 New Body dd spell
31 23 20  
32 24 20  
33 24 20  
34 25 20  
35 28 20  
36 28 22  
37 28 23  
38 30 23 My advice is to get 30 here to get the AE root and start doing Tanglers/Tree gobs. AE root will make you're crowd controlling much easier
39 30 24 New AE mez spell
40 30 26  
41 30 28  
42 30 30
43 30 32 New charm spell; you don't get your last charm spell till 43, but since you will probably be doing tanger/tree gobs, most groups won't want a pet here and my opinion is that AE root will help out way more than a pet will. Even if you wanted a telamon pet, you can't get one till lvl44 anyways, so it puts you within 1 lvl of them.
44 30 34 New AE mez spell
45 32 34  
46 34 34  
46.5 35 34 New Body dd spell
47 35 34 53 points left over to increase Body or Matter (when it becomes a viable line)
48 35 34 124 points left over to increase Body or Matter (when it becomes a viable line)
49 35 34 197 points left over to increase Body or Matter (when it becomes a viable line)
50 35 34 271 points left over to increase Body or Matter (when it becomes a viable line)